Where Should I Build my Hammer Army?

By C0unse1

(Note: The Strategy Guide originally was written as an in-game message to C0unse1’s alliance on S7.com)

 

I would hope that most of you by now are beginning to see that one large army is much more useful than multiple small armies. That’s not to say multiple armies shouldn’t be built, but these smaller armies will usually be considered raiding armies and not hammers. By way of example, with a 5k hammer, you can clear 2k of defense from an idle player with ease, then go on to farm. With 5 x 1k armies, you wouldn’t be able to clear the player. In short, your hammers are for clearing large levels of defense and to be useful your hammer must be big. The question therefore arises, where do you build your hammer?

There are two answers to this question:

  • The Capital Hammer
  • The Non-Capital Hammer

It’s worth taking some time to consider which of these is more appropriate for you as the choice can’t be easily undone and the differences between the two are huge.

There are certain factors to take into account when making your decision:

1) Vulnerability

A non-capital hammer is vulnerable to a chiefing. A capital one isn’t. When a village gets chiefed, all the army units created from there vanish. A capital cannot be chiefed . As one who has spent a server defending a non-capital hammer as well as chiefing no small number myself, I can tell you this is a real, not purely theoretical risk.

2) Ease of Defense

When the serious wars kick off, the primary targets of your enemies will be capitals and hammer villages. For those of you with non-capital hammers, this will mean having to defend two villages and not just one. That of itself may not appear so tricky, but when one considers that your non-cap hammer will most likely be -100k / hr in crop without any defense in there, you can imagine how much fun it is to also host 100k in defenders as well. Handling a village at -200k crop/hr for any period doesn’t improve your sleep patterns any.

3) Feeding

In a capital hammer, feeding is easy. Most of the army will be fed from the capitals own crop production, with perhaps a supplement coming in from other villages. In a non-capital hammer the only word to describe the feeding process is nightmarish. For those without active sitters or duals, forget about it. Likewise if you don’t use gold and so are unable to NPC resources to crop, forget about it. The non-capital hammer is not for the part time Travian player. The concept behind feeding it is easy enough. The non-capital hammer receives constant shipments of crop from your capital, as well as all your other villages. When a non-capital army is on the march, it needs to be fed, when it’s at home, it simply reinforces your capital to make the feeding easier. It’s to allow for easier, quicker and constant feeding, that the non-capital hammer will normally be adjacent to your capital.

Those new to Travian might be considering that given the above, why would anyone build their hammer in a place other than their capital?

The answer is size. In almost all cases a non-capital hammer will be larger than a capital hammer. This is because in a non-capital hammer one can build a Great Barracks / Great Stable which effectively doubles your potential troop production (at a cost). I use the phrase “almost all cases” advisedly as there are two resources which are King in Travian: Crop and Time. It is these which will ultimately limit the size of your army.

Let us, by way of example examine Teutons. In one month a Teuton can build:

In a capital Hammer: 12970 axe 5258 TKs and 2162 Cats

In non-capital Hammer: 25939 axe 10516 TKs and 2162 Cats

If you are only producing your hammer for 6 months, then your army from a capital will be maxed at (77820axe +31548 TKs). This can rightly be considered a World wonder army, especially if it has 10k+ cats, though it won’t be the largest army that the server sees. It will be consuming close to 170k of crop per hour, excluding siege and will need some serious management. This contrasts with over 150,000 axe and 60,000 TKs that you could build in the same time from a non-capital hammer, consuming upwards of 330k /hr. For most players who are able to build unimpeded for this length of time, it will be crop which ultimately limits your army. There comes a point when you simply can’t feed any more troops. Given that the troop production is so much more expensive using a Great Barracks/Great Stable, for those who believe they can do 24/7 building for at least 6 months, you’d do well to consider a capital hammer.

This ignores one major factor however, and that’s losses due to usage. Given the slow build time, losses from a capital hammer take a longer time to recoup and then they do so slowly. A major loss 3 months in might kill off your world wonder army – the catapults being little good without an escort of >100k – but that same loss to the escorting troops in a non-capital hammer can be rebuilt within a month, and make your world wonder army usable again.

As a rule of thumb, for those who are going to be constantly aggressive, not seeking to build a monster army for world wonder time but rather, using it to bash enemies constantly then I would suggest a non-capital army. For those who want a monster army (and I mean “OMFG! – HOW DID HE BUILD THAT SIZE??”), again I’d suggest a non-capital hammer.

For the greater majority, a capital hammer is easier to manage, easier to defend and generally the safer, if smaller option. For the real pros out there, and with sufficient advance planning, there is no reason why you couldn’t host a capital army of 100k axe and 50k TKs with 15k cats providing you with both size and safety. And finally for the real pros with good duals, lots of gold, a friendly sitter pool and no RL (optional but useful), there is always the option of hosting both capital and non capital hammers.

 

C0unse1 was the #1 attacker on S4.com 2008-2009, where he was also one of the leaders of the alliance N.O and the meta-alliance NC-Meta. He is currently playing on S7.com.

20 Responses

  1. that is my name
    nice work neverthought army is a must
    you convinced it
    to win ww you need army thats all i knew
    now i know why i am not even considered.

  2. this is really helpful. thanks a bunch! I’m playing in s2 🙂

  3. very nice guide,
    and I republish it again in my website with c0unse1 permission. I do provide back link to this nice website as the original source.

  4. .. Why don’t you just send your non-capital hammer to your capital ?!?

  5. In reply to Ctitic above – of course you can send non cap army to capital, there is will feed happily.

    But of course you CANNOT launch the army from there. It must march from the non cap village – so therefore you have crop management issues all the time the army is active.

    Also, even with the non cap army safely in the capital, you are at risk from chiefing.

    and finally, if the capital is attacked, you have no choice but to withdraw all that army to the home village. This means you have feeding issues all the time the cap is under attack, and also that if any attack succeeds and you lose significant crop from the capital, it can cause a lot of starvation to your army.

    And on a slightly different note – a stream of fakes to the capital means you have no choice again – you MUST clear those troops. this can mean you have serious crop issues for maybe days on end, trying to maintain an army with -100k crop is no easy task!

    hope that explains

    • If you are making a big army means you will consider to be in a good alliance and in case of starvation you can divide your army to reinforce your ally mates till your croppers are ready. To be a big player you always need a good and authentic alliance to defend and to be ready for defend.

  6. I, being relatively new(noob) to traviandom have yet to try the non-cap hammer ; will definitely try it…as for your view of re-inforcing part of non-cap to cap, your point is highly valid. Having said that, I want to know your point regarding re-inforcing it to a cap oasis?

  7. Has there ever been a server where a player had a full size Capitol WW army, and a larger non-capitol WW hammer? Never heard of one.

  8. Most speed servers Tayra.

    If you keep your army in your oasis, then you wont have to move the troops (as oasis is rarely attacked)

    Just note that the oasis does not have a defensive value, or wall like the village does. However if your hammer is hit at home, its going to die anyway. An oasis is more “hidden”.

    Remember to keep scouts in the oasis, so that no one doesn’t scout then sneak up on you with a bunch of TK.

  9. why cant we capture an artifact that can make 2x faster troops and make the hammer in capital it self
    so tht we can make troops with the speed of GB and GS and also with half cost and also with same speed
    bt in capital
    we can also make 2x fast catas too when we have tht artifact power…
    and we dont have a great work shop….
    just think abt it
    so i will always go for a capital hammer with the so called artfact only
    dont ever think about the non-capital hammer
    this site is full of fools
    dont believe them

  10. 1 more thing
    we can have a crop production of almost 100k in a capital in 1x servers and if we capture and artifact for 50% less crop consumption as unique, then we can almost have 200k troops
    tht too with going -ve

    so in a capital u can feed 200k troops
    wat do u guys think abt it
    if u have supporting vils which are 6c then u will have 1500 crop excess in them when compared to other resources
    so if u have 30 such supporting vils the u will have 45k crop extra
    ths adds to 145k crop
    so u can feed 290k troops in ur capital without going -ve
    almost 300k troops
    so which is better??
    a capital hammer or an non capital hammer??
    u can sleep well too…
    with the best hammer in the server….
    u can have the best attack as well as best defense as well
    so always go for a capital hammer and dont ever go for a non capital hammer….
    if u have any doubt then ask me
    my mail id is 123trv@gmail.com
    my skype is Reon_89
    and my msn is reon89@live.in

  11. TBH i read this and was impressed.. i would add a few more points to support building a non cap.. the author just skipped the part so let me add it for him

    A Capital (15c for all bigger hammers) only pays off if you have big crop tiles. And by big i mean level18-19 or even level 20. Another fact the author failed to mention was building space!! Did the maths?

    A normal capital would have a main building, market, trade office, stone mansion, HDT/Brewery, Grain Mill and Bakery. (you can demolish your palace and hero mansion after settling from there and capturing oasis) so this consumes 7 spots of your capital. Now making barracks stables and workshop is 3 more..so out of 19 you have only 9 spots left (rally point and wall is no concern since they are built only at their designated spots)

    9 spots can give you level 18 crop tiles with 7 ware houses and 2 grannaries.. a 150% would produce 90k crops.. Your hammer is bigger (obviously) than 200k.. means at a time you can have 160k crop which would deplete in about an hour.. now if u planning to constantly tear apart your capital every few days to make more grannaries after completing level 18 crop tiles its not really worth it.. or if you are waiting for a storage arte again not worth it.. a normal capital without hammer can give you all these buildings and level 19 crop tiles whereas your non cap hammer villa can have as many as 7-8 grannaries to keep it fed for a few hours..

  12. the non capital hammer was a great option in the first versions of travian when the capital fields could reach level 12 as maximum. Now the only reason of non capital hammer is to make and throw 40k hammers. Bigger I see no reasons.

  13. […] The Strategy Guide originally was written in travianchampions website.) I got the same in-game message too from c0unse1 in s7.com, server which I ever played recently. […]

  14. 2) Ease of Defense
    There is an advantage to having a non-capital hammer at end game. If you have 10-11+ villages, all somewhat near the same pop, it will be hard, without scouting, to figure out which non-cap village hold your hammer. It’s a small advantage, but one I’d like to point out.

  15. thanks, just started playing and this really gave me some view on how to play in later stage of the game:)

  16. Another disadvantage of non-cap hammer is that roman cavalry comsume less crop only in villages that have horse drinking pool.
    this makes feeding them in capital more expensive.

  17. Hi,i dont understand your sentence,

    As one who has spent a server defending a non-capital hammer as well as chiefing no small number myself, I can tell you this is a real, not purely theoretical risk.

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