S2.com Coverage Word Art

Now that my interview with Trevrep is finally posted on this site, I entered in the text of my coverage of S2.com 09-10 at Wordle.net to see what the resulting word art would be. I have to say it looks pretty nice:


Travian Champions Interviews Trevrep (Deafbat & Tots)

Trevrep was the #1 attacker and raider on S2.com 09-10, with an amazing kill total of 2,320,007. He was a member of the winning Meta-Alliance, MDA, and was a huge contributor to their winning efforts. I sent a series of questions to the two players who played on the Trevrep account, Deafbat and Tots, asking them the story behind how they became one of the mightiest attackers ever in Travian.   


Trevrep blew away the competition on S2.com 09-10


Randomgeek: How long have each of you been playing Travian?     

Deafbat (Trevrep): I’ve been playing Travian since the beginning of 2007 when Travian was firstly introduced in my country (Czech Republic). I played one Czech server and then moved to .com servers.        

Tots (Trevrep): I started playing 2008-09 with MDS as romans.. got bored raiding in end game,
so I decided registering server 8 and play as teutons for 2-3 weeks practice
with the help of Tarkelic on how to raid and quit then move again to S2.com (Trevrep) in restart.        


How did you end up dualing together on Server 2?     

Deafbat (Trevrep):  We firstly met at the very beginning of the S2.com in April 2008 when we were both one of the founding members of the MDS alliance. We were leaders of one wing where we had to work close together and we both played quite active solo accounts with more or less similar play style. Additionally, since we fit each other with different time zones and we share a specific sense of humour we agreed to joined the next S2 as duals.        


At the start of Server 2, were you intentionally trying to be the #1 attacker? Or did it just kind of happen?     

Deafbat (Trevrep):  Since it was the first time playing as Teutons for both of us we wanted to build an offensive account, doing a lot of killing and raiding to have a good fun. Our wish was to reach 1 Million off points and beat the No.1 attacker from the last S2. I believe we both hoped it would be enough for No.1 attacker and as the server progressed we only aimed for more off points, setting the bar higher to 1.5 Million off points first and then to 2 Million.        


Which alliances did you get most of your kills from?     

Deafbat (Trevrep):  I think it would be a split between PAN and Extreme – our cross quadrant enemies, maybe we got slightly more kills from PAN.        


What are some tactics you used to be such an effective attacker?     

Deafbat (Trevrep):  The only thing we care about are troops. We finished building our account after 6 months when we reached all level 19 fields in our capital and had over 20 villages. Since that time, 95% of our resources income was spent on troops. We used the concept of one main hammer + at least one or two 30k – 50k side armies (only one side army later on when the main hammer reached 250k – 300k). This way we could farm and kill simultaneously. The combination of having one “monster” army + side armies + Unique titan boots was the key.        


The Unique Titan's Boots Artifact tripled the speed of Trevrep's massive armies


Did you build many defensive troops yourself or were you just concentrating on offense all the time?     

Deafbat (Trevrep):  With the exception of early game, we focused only on building offensive troops. We had a strong close-by defensive support from our alliance.        


What are both of you planning to do for your next Travian server?     

Deafbat (Trevrep):  We’d like to do the same, however, not to this extent. We’d like to take it more in an easy and relaxing way, do some raiding here and there, kill a few capitals, steal some artefacts and have a good fun. No “stress” this time.        


What advice would you have for an intermediate player who has a good grip on the basics of Travian but wants to take their game to a higher level and be as good as you and your alliance (MDA)?   
Deafbat (Trevrep):  It’s very hard to give a general advice. Every server is different and you have to adjust your playstyle and tactics to various circumstances. As long as you have quality players on board, you need them to build a good friendship, get to know each other, talk on forums, Skype etc. even about Travian non-related issues so that MMs are not “orders” from some “foreigner” but a call for help from your buddy.     


Trevrep's Medal Collection


The next Server 2 which you’ll be playing on will use Travian 3.6, which includes the feature that allows players to spend gold in order to have their troops automatically dodge incoming attacks. What’s your opinion on the “auto dodge”?       

Deafbat (Trevrep):  I generally dislike features which makes the game more automatic. Auto dodge is like a bot but this way it is allowed since it’s paid with GOLD. Catching offensive armies at home was an interesting part of the game and its tactics, especially now with speed artefacts. It is also another feature which makes the Gauls tribe weaker (again) since the concept of TT “ghost hammers” won’t be effective anymore with auto dodge.        


What other games do you like to play besides Travian?        

Deafbat (Trevrep):  I usually split my time between Travian and Gomoku & Renju which are Japanese board games.        


Trevrep's Hero saw many battles and thus reached level 205


S2.com: More on Project Mayhem

To add to my post yesterday about Project Mayhem, here’s a good write-up from the S2.com forums by a one-time member that give a lot of detail about their history:

Aristocrat: PM was definitely the most fun alliance I’ve ever been a part of in my Travian ‘career’. We came here with a very clear goal in mind, which was to stay small and disciplined, have no spies and get involved in war all the way with no intention of ever trying to win the server. We made no secret of that and were quite happy to tell everybody both in private and in the public forums, but somehow nobody really believed us at first. I guess that’s understandable because it is quite rare for such a powerful group of players to have such limited ambitions, but it was true and eventually everybody came to understand what we were about.

I’ve always thought that people tend to lose track of why they really play this game. Sure, games should be played to win, but at the same time a server lasts a very long time and if you focus solely on the eventual goal of building a WW you can find yourself pissing away a whole year of your life on endless stress and hassle and miss out on the fun of it all. Most of the PM leadership came off the back of a server where we did exactly that. We were important players in a huge, sprawling and largely dysfunctional meta that was riddled with spies and which ultimately lost quite badly. All of us were determined that whatever we did on this server we never wanted to repeat that experience, and all of us were sick of being part of big metas. The end result was PM, the anti-meta. Discipline was maintained not through strict leadership but through a genuine bond of friendship between a small group of players. I think it’s fair to say that all of us were amazed we lasted so long, but it really is amazing what you can achieve when you have a good leadership team and strong team spirit. And btw, I claim none of the credit for that personally because at the start I was one of the leaders and I did a terrible job, but luckily it didn’t matter because the others managed to cover for my inadequacies.

I do feel a little bit of sympathy for the PAN guys though. Having us in their quad presented a unique challenge that the other major alliances didn’t face. Partly this was down to our lack of endgame ambitions, because it meant that they had no real way to negotiate with us. Facing a strong team of players with no long-term ambitions is very difficult because they have nothing to lose. The fact that they took so long to realise this problem only compounded it for PAN. Also, we totally dominated the propaganda battle. Everybody loved us and therefore treated PAN with disdain. This was a bit harsh tbh, but obviously it was also very satisfying and extremely useful from a strategic point of view. The fact that so few Poles spoke decent English also helped enormously on that score, but ultimately people always root for the underdog.

That said though, we really should have lost. Yes, we had a lot of spies and yes we had limited support from MDS and more active support from the likes of Hydra, Tyger, DD-C etc, but in truth we provided more support to those alliances than we ever received in return. The simple fact is that PFtF and later PAN failed very badly in their approach. They weren’t nearly aggressive enough and as a result completely failed to get on top of us when in reality they could have done so with ease if they’d had the balls to do it. Ultimately that’s a leadership failure among our enemies. We could and should have been soundly beaten. I think that any credit we’ve gotten here is probably deserved, but at the same time I also feel that we were slightly lucky, and I think most people on the server would agree. But hey, you make your own luck….

Anyway, it was a lot of fun. Congratz to MDS/DA on their certain victory and good luck to PAN on future servers. Hopefully I’ll see a lot of you guys on s1, which I absolutely swear will be my last ever Travian server…..

S2.com: Project Mayhem

While Project Mayhem didn’t have an overwhelmingly large influence on the Server 2 endgame, their overall impact on the game cannot be understated. So I wanted to do a post that takes a look at the damage this small but elite alliance was able to inflict on the world of Travian.

Here’s quick recap of what PM did on S2.com. I don’t have time to get super in-depth so please excuse me if there are some details that I skip over.

PM originated as a tightly knit group of good players who wanted to play Server 2 and just have fun as a small team, do a lot of fighting, and not become part of a larger Meta-alliance (I’ve also heard that part of the reason they wanted to stay as just one wing was because they didn’t want it to be possible for anyone to spy on them). And they managed to become one of the most succesful small alliances ever in Travian, going far beyond what most of their members likely ever expected, and earning the respect of every alliance on the server for their skill and results. They lasted the length of the entire server even though they expected to be taken out early in it when they met with a larger foe. They deserve a lot of credit for their play skill, but PAN, the alliance they spent most of the game fighting, also made some mistakes that allowed PM to flourish and become a permanent fixture on Server 2.

As the end of the game neared, a PM member posted the following on the forums, which gives a good explanation of what PM was all about:

Cythlen: Since there seems to be endless confusion about what we were, or what we intended…

Objective 1 — get into heavy fighting early, and hopefully ruin someone’s chances at endgame
Objective 2 — keep fighting until we’re dead

That was it

We should’ve been dead, 5 months ago, BY DESIGN, except for the inability of PAN to get the job done.

We accomplished objective 1 a long time ago…and #2, well, some of us are still here, and the others gave up the goal of death as being a futile pursuit.

So, please, before you try to judge our alliance based on typical meta/ally standards, understand that what we were doing had nothing to do with those standards.

We knee-capped PAN, mission accomplished.

60 accounts…ran by about 130 players…taken from at least 5 metas of the last S2…to see what a small group of strong players could accomplish.

So, the next time you ask yourself, “you know, I bet a small group of players who are actually involved and participating could do more than an entire meta”…we answered the question already, and the answer is yes. They can, and they did.

PM did what many outnumbered alliances do – cluster together in one sector of of the map, and clear it from all significant opposition. This meant they could move their defensive troops around quickly, and they did an overall excellent job of defending throughout the game.

Eventually they did a single support Wing, |PM|, that consisted of players from other Northeast alliances that wanted to help Project Mayhem against PAN. They also were on good terms with Potdogs, another northern alliance with good players that stayed largely independent.

MDA benefitted from the damage PM caused in the Northern quadrants, so they had an unwritten Non-aggression pact with PM throughout most of the game. The fighting between the two really only kicked into high gear after PM conquered one of the World Wonders, at which point MDA started to see them as an enemy. But PM never really put a committed effort into the endgame. They failed to grab one of the WW construction plans initially (MDA deserves some credit for that), and then they never really an effort to get plans afterwards (Panexus was able to steal one of MDA’s construction plans, so you’d think PM would likely have been able to if they had tried). And then the player who held their World Wonder city deleted his account (this was the first time I’ve ever seen a World Wonder deleted).

But PM’s lack of effort during endgame doesn’t take away from how much they accomplished as a small alliance. Their stats were amazing for a group of their size.


An unaligned alliance being ranked as the #4 attacker? You don’t see that very often. Note that the gap between them and the #3 and #2 alliances isn’t very big, showing that they were on the same level as the best alliances of MDA when it came to attacking.  And keep in mind that if you took Trevrep (the #1 attacking player) out of MDA L and instead had an average MDA player in his place, then MDA L would drop down to 5th overall. Without Trevrep’s record-breaking attack score, the race for #1 attacking alliance is a lot closer.

And this is after several of PM’s top players quit before the end of the server.

Now take a look at their defense score:

PM finished the game ranked #5 overall for defense, which again is very impressive for a group of their small size, who didn’t really get a ton of reinforcements from other wings like the other top defenders likely did.

PM never took a single Natar attack, unlike the players in the higher ranked alliances, which all took several (MDA 4Pay obviously dealt with a ton of Natar attacks, as did Panexus to a lesser extent, and World Wonder holders Stypa and The_Falcon are in PAN SzS and U.S., respectively). So unlike the 4 alliances ranked above it for defense, all of PM’s defense points come from real players and not NPCs.

PM was

PM was also ranked #6 overall for raiding out of all the alliances, and they were the highest ranked alliance not in MDA.

I wanted to get a shot of all of the medals that PM accumulated, but there are so many that it’s way too big to fit onto one screen. So to give you some idea, I zoomed out and then took a screenshot:

Each row of medals is for a different week, starting at week #4 and continuing all the way down to week #50.

Let’s not forget about the artifacts. PM held a couple of the unique artifacts (Eagle Eyes and Artifact of the Fool), and many of the great ones as well. They had the best player-to-artifact ratio, after taking 13 artifacts total shortly after they came to the server. Again, this is the kind of the thing that a small alliance doesn’t do very often.

Aside from just these impressive stats, PM’s effect on the outcome of the game was immense. I don’t mean to take anything away from MDA, who worked hard to achieve their absolute domination, but the bloodshed caused by PM definitely created a power vacuum in the Northeast. PAN probably would have had trouble holding onto its armies and artifacts regardless, but PM also played a role in how beaten down the large northern meta-alliances were headed into the endgame.

In the end, Project Mayhem may have been the ones who made the biggest mistake – they sold themselves short and they underestimated what they could do. If they had set their goals higher, they likely could have reached them as well. Perhaps with PM as the leaders of a united north, the game would have had a different turnout instead of a one-sided rout by MDA. Of course, doing this would have required them to ally with another group, and if they didn’t want to do so, that’s their decision (but it wouldn’t have necessarily required them to take on more wings). I can’t criticize PM for playing the game in the way they enjoy the most. If you’re one of the best basketball player in the world but you don’t want to be in the NBA, that’s your call. If you’re some of the best Travian players around you don’t have to play to win if you don’t want to. But it’s regretful to see an alliance that probably could have been in contention for victory settle for less. The endgame was more lacklustre because of it. A competitive alliance led by PM and including Potdogs, another powerful Northern alliance that stay independent from Panexus, along with other scattered members from northern alliances that would flock to such a well organized group, could have been similar to the legendary Silent But Deadly meta-alliance from S8.com 08-09.

But I hope to see players from Project Mayhem try to win servers in the future, either as part of a larger Meta-alliance or as a small group of elite players looking to do the near-impossible.

If you’ve enjoyed this look at PM, you might want to read about some small alliances and even single wing alliances have been able to go incredibly far in Travian games, such as Loners from S3.com 08-09, and PS from S7.com 09-10. (Loners was my selection for the best single-wing alliance in Travian for 2009, and Project Mayhem will definitely be an alliance that I consider when I give out the awards for 2010).

S2.com: Victory Speech from MDA

Travian Champions is proud to present this collection of victory speeches from the leaders of MDA, the winners of S2.com 09-10.

First and most important:

In the name of all the leaders, alliance officers and players in MDA we will like to say:
Good game everyone!
It was a pleasure to play together in the same server for almost a year.
See you all on the next round.

Second, a few words from some MDA leaders:

It is rare that two Alliances who have never worked together before come together and show the type of dominance on a server that we have seen on S2. This would not have been possible without the teamwork and dedication of every member as well as skill, leadership and devotion of the leaders. MDA took on all comers and showed they type of dedication and domination that is rarely seen on Travian. I was Honored to be one of its leaders and I thank every member large and small, offensive or defensive for what they put into this round, it was truly amazing.

Cuculain AKA Dirty ol’ Uncle Cu

I just want to say that I was put in a difficult position. I love everyone but my cruel Mongol masters made me do bad things under threats of Trevrep doing unspeakable things to me.
Maybe someday it will be possible to unite an entire server and fill every square leaving no place for the naters to spawn.
Until that day comes I will weep for the poor victims of our senseless wars.

Diplomat of MDA

Ladies and Gentlemen…
Members of MDA you are all part of something great.
And greatness, no matter in what context (even in an online game)… stays with you.
It’s been an honor to share the virtual field of battle with you for this 350+ days.
I know you all worked hard in this server and I will like to thank you for that.
Remember: Glory lasts forever!
Go MDA!!! s2.com 2010 Champions!”

One year has passed since we started our journeys together . At the start, we were only a handful of players and then, something happened. We were attracting people, good people . Now, our allies, our teammates, our friends.
I wouldn’t have wished for this server to be more beautiful than it was.
I wouldn’t have even imagined, I would have come to a position, that required me to know people, both how they react and play and eventually, how they truly are.
I wouldn’t have imagined, that MDA, would have come so far, breaking multiple records, establishing the rules, here on S2.
But all is gone now.
A dream, sometimes, changing into nightmare, but as Beyonce says, a beautiful nightmare, that lasted 1 year, ended, a few seconds ago.
I would like to thank all the players that helped me.
I would like to thank all players who were my friends.
I would like to thank all the players who trusted me, even not knowing me, trusted me with their armies  and finally, their friendship.
I would like to thank all the players that helped MDA, become MDA and what it is now.
I would like to thank all the persons that supported the Dynast WW, and of course, the other WWs.
I would like to thank the enemy, for being there, to oppose us, to let us show our power.
I would like to thank MDA, for being the best thing, S2.travian.com, ever had.
Ginger, Player,Warlord…Friend

It has been a privilege to lead and serve you all during S2 battle. Make no mistake, this victory belongs to every member, large and small, because without your dedication, perseverance and semi-suicidal behavior none of this would have been possible. In fact I knew we had this server by the throat when every time the leadership asked for volunteer players for expected suicide attacks we had to turn down volunteers by the dozen.

I guess we should have changed the old DA catch phrase from “we don’t want to win, just have fun losing” to “just can’t seem to help but win”. A bit arrogant? Yes, but arrogance we have backed up by a road lined with the ruined accounts of everyone who has stood against us.

Cheers y’all, and see you on the next field.
Broke Village, moonlighting as Gold Mcdonald

Bang Bang:
Not much to say here boys and girls The best group I’ve ever played with.
Respect respect RESPECT !
The best company group bunch of motivated people, who owned server from the day one ! I’m happy I was in leadership crew, because it was very very easy to work with all these cruel mongols. Bang loves you all !

Good night gentlemen.
This has really been the best crew I’ve played with.
Just really solid, motivated, smart crew. Salud! (bow)

It was an honor to play alongside all of you great guys and gals and I just regret I couldn’t have more time to get to know all of you.
After organizing the server restart for MDS , I quit leadership. I always compared myself to a gardener that planted a small seed and watched the seed evolve into a small plant at first and then growing into the huge and strong sequoia tree that it is now and all the credit goes to each and every one of you ! In other words , I am proud to have been a part of all this !
Cheers to a great server win !
Great work MDA !

MDA veteran

Great game everyone, MDA really is something special
All of you where truly awesome.

Special thanks to every MDA member out there.
Be proud guys you just won a server

S2.com: What went wrong for Panexus? (Updated)

One interesting discussion taking place after the S2.com endgame about the northern alliances in Panexus and how they played the game. Players are analyzing why Panexus was beaten so badly, what they should have done differently, and what they where things went wrong. It’s been a great discussion with a lot of intelligent thought shared by several players, and I thought it would be good to highlight some of the thoughts that have been shared on this on the Travian.com forums, before they get wiped out so the new S2 game can start. As the expression goes “you learn more from when you lose than you do from when you win.”

I’ll mostly be quoting from other players who actually played on S2.com, especially from the thread “A Critique of s2 Enemy Forces“. The thread started after a player (DJ Wave) who led one of the alliances in Panexus asked the following:


Terron from MDA had a simple reply:

They accepted the 60 player limit the game imposed on them. It was 15 groups of 60. It should have been one group of 900.

I think that answers all 3 questions.

What Terron seems to be saying is that Panexus didn’t play as if they were one team, but instead as if it was 15 different teams each looking out for themselves. MDA, on the other hand, played as a group. Just for one example – I don’t think Panexus had their own forums where everyone got together to talk to one another. MDA on the hand had a very active private forum.

Zarthustra from Project Mayhem talked about how PAN let PM have their own safe haven on the Northeast, which ensured that getting rid of them was an impossible task:

To PFTF/Nemesis, I would say some of you fought well, but your start of moving 90% of your good accounts to the boonies was a huge mistake. That enabled PM (I was in PM btw as HC) to clear our respective areas of all the less powerful accounts you left behind and gang up on the few big ones. After we had our 8h+ safe radius our brilliant def coordinators were able to crush the majority of attacks. If you had kept 50% near the center we would have been zerged easy.

This is why moving to a “safe area” in the boonies is a double-edged sword. It keep you alive and safe for a time, but you also surrender a valuable part of the map. Speaking from my own personal experience, I’ve played in an alliance that did that before, and we made it to the end of the server and had a good time. But the alliance that I’m currently playing in stayed where it started, and instead of moving to a safe area, we made our area safe by forcing everyone else to leave it. I think this is the more rewarding strategy for a would-be top alliance.

Zarthustra had this to say about Extreme, the other half of Panexus:

To Extreme… you are just bad,the way you folded so easily and were so easy to trap… Failure to secure own quad’s artefacts, and when PAN players got them you demanded to get a few of them back, only to lose them hours later.

Lord Porky, the largest player on the server, is surprised that PAN wasn’t packing more large armies come endgame:

One thing that surprised me – early on we heard from our extremely-worthy recruiter that PFtF was known for having players well out from the Center, making very large armies to attack World Wonders in the endgame. Didn’t see that….

I guess they just failed to materialize. I’d be curious to hear a PFtF’s player’s response to this (PFtF stands for “Poland First to Fight” – they’re one of the main alliances that made up the PAN meta-alliance, and they have a lot of players from Poland in their membership).

Prism Sunshine, who I believe played as Heatmiser on S2.com, gave a long response to DJ Wave’s questions and really got the discussion going on this topic. Here’s some highlights from his long reply:

Here’s my critique of our major enemy forces in S2.

For Extreme, I think there wasn’t much that could have been done. Once MDS began our offensive, that basically thrust them into a two front war. They were already located in the chaotic center and then with MDS attacking, they were caught in pincers from two sides. It didn’t help that the leadership came across a bit arrogant and demanding with some of their players. MDS exploited that for some pretty high quality intel in the form of spies and sabotage.
I want to say that initially, even with the chaos of center, they did pretty well. But on the heels of Dark Falls defection and subsequent loss of offense when they tried to take him out not knowing that his capital was full of MDS / PM / DA defenders, then followed by the knockout punch of a highly organized MDS offensive which destroyed leadership and killed dozens of capitals on the same day, it was just too much. Morale was destroyed as was their ability to plan and execute an effective counter attack.

So mistakes?
When you know you have problems in ranks, address it quickly and make an honest effort solve problems and complaints. If that doesn’t work, destroy your dissenters quickly. Don’t let them gain control, or set you up.

When attacked, organize and counter attack!

Avoid a two front war at all costs.


Failure to control the quad. With PM, that might be easier said than done, but still, it had to be done.

Poor recruiting. If you’re going to take recruits that fall below standards, isolate them into a wing where potential intel leaks will be less damaging. Give them limited forum and skype access. The less they know, the better. We had a lot of spies in PAN (PFtF)

When attacked, organize and counter attack! I will note that overall, PAN (PFtF) did a better job of countering than Extreme and a marginally better job defending. Both were lackluster defenders. Some notable offensive players we saw were popbreaker #20 offense, okno #33 offense, sza #6 offense, and juzek_haski #55 offense. Bottom line, you needed more players like these.

Better coordination with confeds. It seemed to me that the confeds PAN (PFtF) made were really more NAPs than anything. There was no real communication, no large scale mutual support, no joint offensive operations, etc… If you’re going to confed, confed. If you’re just going to agree not to attack each other, NAP. What you guys had were NAPs when you needed confeds.

Obviously, even if they were sharper on all those points it still may not have changed the outcome. PM threw a real monkey wrench into the machinery in the NE and I don’t think their impact on the game can be understated. And at the risk of sounding biased, the MDS and later MDA offensives were the most organized, well planned, well executed, and largest scale offensives I’ve ever seen in Travian.

Zarthursa talks about PAN’s disadvantage at military intelligence, a sometimes-overlooked important factor in Travian:

The fact of the matter was that PAN didn’t even attempt AT ALL to ferret out spies. …Wouldn’t have been hard to demand sitting rights and inspect accounts. You would think that after their attempt to plant spies were ferreted out by our various methods, that PAN would have used them in turn after seeing how effective they were.

Cyntlen thinks that PAN wasn’t making wise decisions on their attack targets (this led to a long discussion, but I don’t want to get into a tangent, go to the forum thread if you want to see the full debate over his comments. I’ll just post what Cyntlen said and let my readers decide if they agree or not)

I really hope y’all PFtF/PAN folks learned what NOT to do next time: Wasting tons of troops trying to take out feeder villages.

I can’t tell you how many times I ran the combat sim, with the armies you’d sent at us, versus our capital instead of the feeders you sent em at. You guys would’ve run right through the defense. Naturally, you would’ve lost an army or two in the process (considering what you lost on our feeders this shouldn’t have been a problem) but you would’ve brought our account to its knees.

I think I know what you were all expecting…that by ruining our feeders we’d simply delete. That strategy only works on weaker opposition though.

DJ Wave was one of the leaders of the 21st biggest alliance on the server, and so he’s in good position to talk about the disarray that the Northern Alliances were in:

As the diplomat of Alphyne I can tell u that even though (the) north got united in the end…  in that unity also they were never united. My alliance had the duty of sending troops to Strypa (pan) and The_falcon (US). But I often (got) conflicting requests like the Pan would ask me to ask our members to pull out troops from The_falcon and send to Stypa. There was no co-ordination between the US-PAN-EXTREME leadership. US would say they had maximum chance so they should get max (troops) so did pan and extreme. Their plan and co-ordination were never together.

Another post by DJ Wave furthers the point:

Even during the WW time when Panexus meta was formed, I still knew a large section of Extreme and US who did not like each other. The leaders of the 3 alliances were always in conflict about various issue. Most of the time they appeared confused on their plan.

Shenorock, a player from Project Mayhem, tells of another incident that led to divisions in the north:

PFtF should have made a much stronger effort to make the Nemesis players feel like they were an important part of the same team. Snatching up PAN I while Nemesis was in the middle of talks with them definitely stepped on some toes and got some leaders annoyed. I’m not sure if it would have been doable due to clashing egos but I think if PFtF could have absorbed the Nemesis players right off the bat and put a few of them into leadership instead of being isolated confeds for several months they might have had better cooperation and been harder to deal with.

Ad1witold, a PFtF player, was clear on what he thinks was the biggest problem:

The biggest problem we were ourselves. Many quarrels = good players leave.

I give Ad1witold some props here, because often admitting you have a problem is the hardest part. Many players always blame their losses on other factors, and then go on to lose again for the same reasons.

My conclusion is that there were a lot of things that went wrong for the alliances that made up Panexus, but that means that they have a lot of room to improve in the future and I believe that if their players and leaders try hard and keep what was said in these posts in mind, they can accomplish much more on Travian.com in the future.

If people want to keep this discussion going after the S2.com forums are cleared, I encourage them leave comments after this post. And even if you didn’t play S2.com, you’re welcome to leave your thoughts as well – everyone’s who plays Travian loses at some point and we can all learn from each other’s mistakes.

CORRECTION: I mistakenly listed Shenorock as being a player from Panexus, when in fact he was in PM. Sorry about that.

S2.com Restart Announced

Server 2 won’t be resting for long – it’s jumping ahead of server 7 to be the next server to restart on Travian.com! The pre-registration will open on April 21st, and the game will begin on April 23rd.

Read the official announcement here: http://forum.travian.com/showthread.php?p=1590649#post1590649

The server will use Travian version 3.6, but it won’t have the Rally Point Restriction or the instant recall function, which comes as no surprise after S6.com and Speed.com both didn’t have those as well.

Many of the players from MDA, the winning meta-alliance are said to be returning. If the alliances that have been waiting for the server 7 restart decide to play this one, then this round should be much more competitive.