And now for something completely different…

Someone has a lot of time on their hands…

 

 

(Thanks to Digg_Gaming and Break.com)

Travian 3.6: More about the Rally Point Changes

Here’s a further explanation of the Rally Point changes in Travian 3.6. I must say, when you put it this way, it makes a lot of sense:

Dear players,

as the changes to the rally point brought up a lot discussion we want to tell you the reasons why we decided to make those.

We are able to detect a huge variety of different bots. We monitor this data now for several weeks. Those data is collected by Travian Games, no Admin nor Multihunter has access to those yet.

Our analyses have shown that nearly all players with having constantly more then 100 troop movements are using bots. We know that there are professionals who manage to do so without a bot.
Some details we discovered while checking different data from com5:

  • Only 31 of all players would have been limited by the new Rally Point restriction
  • exactly 12 of them are not using bots to maintain those troop movements
  • this means out of 25000 Players, only 12 none cheating players are affected by the Rally Point restriction

Worldwide analyses show that com5 is a pretty good example for the average Travian server. We found one server where 17 none cheating players would have been affected, on the other side one where only 2 would have been affected.

Now we are finished with monitoring and analyzing the data of bot usage. We will set up a new bot detection and punishing system after finishing the T3.6 test period.
So please do not discuss about bot punishments anymore because we are taking care of that issue.
The bot issue combined with the possibility to be successful without bots and playing 24/7 with 5 persons in the account was one of the main reasons why we created T3.6 as it is.

The reason why we chose com10 as one of our test servers (along with tr9 and asia5) is that lots of players from all over the world are playing on .com. Your opinion during the test period is important to us. But please argue and tell us reasons for why things are good or not. The best thing for you and us, would be you playing the new server and giving us feedback of your experiences with the new features.

Thank you in advance for your effort on helping us making Travian even better.

Best Regards
Agge (Community Manager)

(This was originally posted on the Travian.com forums here)

I say that the main problem with Travian 3.6 is the ability to instantly recall troops in exchange for gold. The Rally Point change seems to be getting the most attention from players though. Perhaps I’m in the minority, but I don’t see it as a huge deal. And if it inhibits bots usage that’s a major positive.

Travian 3.6 Reaction from S8.com leader

One of the leaders of ArES, an elite alliance from S8.com 08-09, posted his thoughts about Travian 3.6 on the .com fourms:

Vercingetorix: The biggest problem I have with 3.6 is the rally point restrictions. As pointed out, s10 has only been in testing for what, 3 weeks? The rally point restriction will hurt the most active raiders early in the game, but that is about it. The biggest problem will come in mid-game and end-game. The reason for this is the restriction placed on the number attacks able to be sent.

On s8 I led ArEs the last several months of the server. We fought against several Apeiron wings near the NE/NW border. My battle-group players would often get a list of at least 6 players to fake and they would often fake at least 5 villages of each player. Our strong players would often times send a minimum of 10 waves per attack/fake. That equals out to 6 players X 5 villages = 30 villages attacked X 10 attacks per wave = 300 attacks being launched from one hammer village.

I know of battle-groups in other alliances that sent many more attacks at a time than that. This rally point restriction is going to drastically alter the mid/late game attack structure of the game.

It is issues like this that have not been tested out due to the extrememly short testing time period. It would be far better to run a new test version through at least one full server cycle and giving a chance to view the benefits and deficits of any changes as viewed through the critical lense of an entire fully-played server… rather than what has been done.

I think Vercingetorix makes some good points. At high-level play, this Rally Point change will have a huge effect. The whole nature of how fake attacks work will undergo a massive change.

But one question to ask it whether or not this change might actually make the game better? If fake attacks no longer are effective as they once were, does that make the game worse? Or could it make the game better?

I know players are used to sending massive fake attacks to help protect their hammer, but is making it harder for them to send a massive amount of fakes really detrimental to the game? It makes it easier to defend and harder for players to be wiped out because they weren’t able to spot the fake. There are two sides to this and I’m kind of torn myself, but I think it’s something that bears consideration.

Travian 3.6: All .com servers servers to be upgraded next week!

A big announcement was made on the Travian.com forums earlier today by the .com admin, Tschena. All Travian.com servers will be making changes to Travian 3.6. Not all of the 3.6 features will be going into effect, but players can expect to see new graphics and get new free features. but the biggest controversy is that all servers will now have the Travian 3.6 “Gold Club” implemented on them, even ones that are almost over, like S6.com and S1.com.  Read the announcement thread here. The full text of the announcement is below:

Here is the full text of her announcement:

Dear players,

all servers will get an upgrade either to T3.6 directly or to T3.6 code with some restrictions on December 2, 2009.

New servers (com10)

  • Rally point: only 5 troop movements (attacks, raids and reinforcement orders) per building level
  • Status icons for reports, to identify easy attacks without losses, trades etc
  • Research loop for armoury and blacksmith
  • Enough resources at…. and “capacity” after raids shown without PLUS (and for academy, armoury and blacksmith)
  • Direct link to the NPC trade
  • Direct link to “instant build”
  • 10% off and def bonus removed (only NEW Servers)
  • PLUS cost down from 15 to 10 (only NEW Servers)
  • Graphics for artefact’s and resource fields
  • Village and link panel can be collapsed

Gold club:

  • Gold club costs 100 Gold for whole server time
  • Returning troops immediate callback (and they return immediately to your village) cost 5 gold. This only affects returning troops. And only those without catapults and chiefs of any tribe. Those can not be called back immediately.
    Additional, the callback is not possible if the village is being under attack/raid hitting within the next 3 hours.
  • Master builder: prepare three more buildings in loop even without enough resources, cost 1 gold for each
  • Send away all troops before an attack comes in (they leave at the moment of the attack and return 180 seconds afterwards) 2 gold each time troops dodge. The total amount of dodges can be set by the player for each village separately (troops have to be at home for at least 10 seconds except they are returning from the usage of this option)
  • Trade route for 7 days, 2 gold per route for 7 days (only for own villages)

then there are free features in the Gold club:

  • Merchants run three times (if selected)
  • Farm list – you can setup to easy find and attack your farms
  • 15 and 9 cropper finder with oasis bonuses filter
  • Farm statistics easy overview how effective your raids to a specific village have been

Features formerly in the PLUS Account, now free for all players:

  • Enough resources at…. shown without PLUS (also for academy, armory and blacksmith)
  • “Capacity” after raids shown without PLUS
  • WarSim with all features
  • Walls etc and Rally Point can be built anywhere and be moved on their specific building site

Changes for the PLUS Account:

  • Lowered price for PLUS Account from 15 to 10
  • Research loop for armoury and blacksmith
  • 10% off and def bonus removed (to remove the possibility to buy a combat bonus for Gold)

Upgraded Travian 3.5 Servers (com1, com2, com4, com5, com6, com7, com9, comx)

  • Status icons for reports, to identify easy attacks without losses, trades etc
  • Research loop for armoury and blacksmith
  • Enough resources at…. and “capacity” after raids shown without PLUS (and for academy, armoury and blacksmith)
  • Direct link to the NPC trade
  • Direct link to “instant build”
  • Graphics for artefact’s and resource fields
  • Village and link panel can be collapsed

Gold club:

  • Gold club costs 100 Gold for whole server time
  • Master builder: prepare three more buildings in loop even without enough resources, cost 1 gold for each
  • Trade route for 7 days, 2 gold per route for 7 days (only for own villages)

then there are free features in the Gold club:

  • Merchants run three times (if selected)
  • Farm list – you can setup to easy find and attack your farms
  • 15 and 9 cropper finder with oasis bonuses filter
  • Farm statistics easy overview how effective your raids to a specific village have been

Features formerly in the PLUS Account, now free for all players:

  • Enough resources at…. shown without PLUS (also for academy, armoury and blacksmith)
  • “Capacity” after raids shown without PLUS
  • WarSim with all features
  • Walls etc and Rally Point can be built anywhere and be moved on their specific building site

Changes for the PLUS Account:

  • Research loop for armory and blacksmith

Classic servers (com3)

  • Status icons for reports, to identify easy attacks without losses, trades etc
  • Research loop for armoury and blacksmith
  • Enough resources at…. and “capacity” after raids shown without PLUS (and for academy, armoury and blacksmith)
  • Direct link to the NPC trade
  • Direct link to “instant build”
  • Graphics for artefact’s and resource fields
  • Village and link panel can be collapsed

Gold club:

  • Gold club costs 100 Gold for whole server time

then there are free features in the Gold club:

  • Merchants run three times (if selected)
  • Farm list – you can setup to easy find and attack your farms
  • 15 and 9 cropper finder
  • Farm statistics easy overview how effective your raids to a specific village have been

Features formerly in the PLUS Account, now free for all players:

  • Enough resources at…. shown without PLUS (also for academy, armoury and blacksmith)
  • “Capacity” after raids shown without PLUS
  • WarSim with all features
  • Walls etc and Rally Point can be built anywhere and be moved on their specific building site

Changes for the PLUS Account:

  • Research loop for armory and blacksmith

 

Stay tuned to Travian Champions for more news and clarifications about Travian 3.6 and how these changes will affect the game!

Quick update on S6.com and other things

I’ve been unfortunately very busy lately, and it’ll probably be like that for the next few days. So no time to do an update about S6.com or the other .com servers right now (but thanks to Oggles for his great posts about the Aus servers!)

Here are the current standings, in any event:

 

If I have the time, I’ll take a closer look at S6, and also delve into S1.com and S7.com. Plus I’m also working on putting up a strategy guide and a very cool post about what the players on S1 thought of the Travian 3.5 changes. I just hope I can find the time to write about it all!

Summary of Round 1 Speed.au

This is just a little something on the first round of Aux were I played an active role in a few months back. Round 2 is almost at end game and I will be following the WW race closely 🙂

Aux endgame started pretty much as expected. Reborn and TheFourHorsemen meta’d to become Reborn Horseman while WarMachine and TheUnknown joined up to make TUWM. Both Meta’s were of similar strength although R*H were forum favourites. This is partly because they had more forum users and partly because as rumour had it they had a large number of big hammers hanging around. As endgame got closer part of the Alliance WolfPack joined TUWM Meta and about a dozen of the small farm alliances got together to make DUSK/DAWN although no-one really thought they’d get far in the WW race.

Here is a brief overview of the 2 main Meta’s a week before WW spawning

TUWM                                                                                                                                                                                                                                                       WM-X (South), WM-V (South), WM-A (South), T-UnKnwn (NE and North SE), T-uNW-un (NW), T-Un@2 (NE), •WP-SW¹• (SW)

R*H                                                                                                                                                                                                                                                               Reborn (North), ReborN|I (North), T4H™ (NW), T4H-II™ (NW), T4H-III™(NW)

With Natars just round the corner something unexpected happened. The alliance WarMachine who had been the most offensive alliance for quite some time spilt in 2. Unlike most alliances WM never had any internal issues and everyone seemed to be happy. I won’t go into details about how it happened but Greyhaupt (WM Leader) leaving for 2 weeks and the Meta with T-UnKnwn had a lot to do with it.

After the WM spilt nothing much happened untill WW spawn apart from what seemed like a secret alliance between the SE alliance TFA and RH. Also WM-X allied with Dawn/Dusk and TUWM became GH (Ironicallythe reason why Greyhaupt was kicked from TUWM leaders chat was because he wanted TUWM to change its name to something just like GH). WW spawned on the 1st of August and after 3 days all but one was taken.

While everyone is waiting around for building plans to pop up TFA decide to have a wee bit of fun.They decide to destroy a large amount of GH hammers. All of which are owned by GH-X (Somnia’s WM) players. Thruough endgame TFA zero popped 7 large GH-X hammers and took down over a million GH defensive troops.

Below are just a few reports of TFA agaisnt GH-X

http://travian-reports.net/us/raport.php?id=7910ab9b3,bb60ad7ac,51fdf78e4

As expected the R*H and GH World Wonders took the lead with the other alliances WW’s a wee way behind.

A couple of days late the placings had changed with l0t0l (no1 pop player) taking the lead ahead of Cookies! from GH. Although it came as a bit of a shock when some Dusk/Dawn/WM WWs appeared closely behind GH and R*H Also 1 or 2 hammers were chucked around and a building plan was stollen from GH halting progress on their leading WW for 12hrs.

RH http://travian-reports.net/us/raport.php?id=79e34c566

GH http://travian-reports.net/us/raport.php?id=4af36be84

As l0t0l’s and Jack B’s WWs neared the 100 mark some decent hammers started to fly in. First we had the surviving GH-X hammers come flying in against l0t0l.

http://travian-reports.net/us/raport.php?id=d1b5a9341,da22d3a85,6f009ac1e,37b45b5e6

R*H retaliated against Jack B with this hammer

It came as a bit of a shock  when Aux ended a few days later especially after hearing about all these hammers R*H “supposedly” had. What surprised people the most was that mystic from Dusk/Dawn ended up at lv94 when everyone though DD were just a tonne of unorganized farms.

GH WW Support: GH-X, GH-V, GH-U, GH-W, GH-V, GH-K, GH-Y

R*H WW Support: R*H, R*H I, R*H II, R*H III, WM-X, Zhou R*H

 

Here are some of the endgame speechs from some of the more well known players

Greyhaupt Leader of WM http://forum.travian.com.au/showthread.php?t=6338

Cookies! Round 1 Winner http://forum.travian.com.au/showthread.php?t=6324

AwEsOmEsAuRuSrEx Round 1 Runner Up http://forum.travian.com.au/showthread.php?t=6325

Mystic Dusk/Dawn Leader and Holder of 3rd place WW http://forum.travian.com.au/showthread.php?t=6339

 

And some WW pics http://forum.travian.com.au/showthread.php?t=6335

Aux round 1 won’t be remembered as one of the most interesting endgames nor one of the longest ones but with endgame just round the corner round 2 may be a wee bit more interesting 😉

 

S3.au WW Race Underway

Hey, I’m Ogg or Oggles and I’m taking up the role of the Australian/New Zealand correspondent for Travian Champions. Randomgeek said a bit about me earlier in the week and I’ll say a bit more now. I’m a New Zealander and I’ve been playing travian for quite a number of years now. As Randomgeek said earlier I’m a big poster on the AU/NZ forums and I’m the no1 attacker on au2. Some of you will probably already know me especially if you’ve given the au servers visit or were around on com a few years back. If you want to know a bit more about me just add me on skype (oggothus). I’m currently following the au3 endgame and I will be posting some info on last Aux which I played an active role in.

Well a few days ago the Natar’s spawned on the 3rd Australian/New Zealand server au3 after just over 300 days of game time. Note that au3 started as T3 and was upgraded to T3.5 shortly before mid game. FnP were quick off the mark taking 6 WWs in the first day (Cenacad taking 2 of them). Live and °I° also managed to take one in the first few hours.

World Wonder Standings after 24hrs

4 Days later Clarus and Al-caholic both from FnP take a WW as well as Learch and mirson from Insomnia. Although Al-caholic’s WW is 0 popped soon afterwards taking it out of the race for the next wee while. We also see Cenacad leave FnP after a brief 2 day stay and return to his original alliance ~E~. The only WW still unclaimed at -145|200 will probably stay that way as it is isolated from the rest of the server. The current totals are FnP with 6 WWs, Insomnia(°I°) with 3 WWs, ~E~ with 2 WWs and Live with 1. Although I wouldn’t be surprised of more WWs change hands before building plans are released. (This info may be a wee bit out of date as I have not gained access to an au3 account yet ;))

Current World Wonder Standings

(39 | -54) WW Village 208   (c.t. Cenacad) Fri 20/11/09
(6 | -8) WW Village 208   (c.t. Cenacad) Fri 20/11/09
(-160 | 33) WW Village 208   (c.t. Raven Master) Fri 20/11/09
(52 | 42) WW Village 208   (c.t. Ceres) Fri 20/11/09
(124 | -206) WW Village 208   (c.t. Pandora) Sat 21/11/09
(-55 | -151) WW Village 208   (c.t. Flash) Sat 21/11/09
(-53 | -40) WW Village 208   (c.t. sloth2) Sat 21/11/09
(-37 | 57) WW Village 208   (c.t. Kapow) Sat 21/11/09
(199 | 134) WW Village 208   (c.t. Learch) Sat 21/11/09
(50 | 153) WW Village 208   (c.t. theanhphan) Sat 21/11/09
(164 | -20) WW Village 0   (c.t. Al-caholic) Sun 22/11/09
(-210 | -122) WW Village 208   (c.t. Clarus) Sun 22/11/09

// //

Player statistics