S9.com: Operation Thunder Struck (Updated)

Earlier in the S9.com endgame, TRUST had 3 World Wonders in the lead, all about the same level. Inocka, Sakeman1, and Ex-Presidents had all passed level 60 when Chaos Factor struck, doing massive amounts of damage to each one. Thunder struck back on several of Chaos Factor’s World Wonders shortly after that. I’m going to try to collect as many of the battle reports as I can, starting with the assaults on the 3 Thunder World Wonders.

Before the attacks struck, some players were wondering why Thunder was keeping all of their 3 leading World Wonders at the same level. See this forum thread for an example: http://forum.travian.com/showthread.php?t=135936

It’s not uncommon in Travian endgames to see an alliance push forward a “fake” World Wonder, to draw enemy attacks on it with the intent of having it be damaged beyond repair, with no intent of it ever having a chance to win the game. Perhaps Thunder was trying to triplicate this strategy, drawing as many endgame armies as they could away from Bratsoni’s World Wonder, which has the 5x building stability artifact to back up its defense. Maybe Thunder was hoping that by forcing its enemies to strike at 3 of their World Wonders, it would increase the difficulty of doing significant damage to Bratsoni’s.

I’m not sure if this was their plan or not, it’s just a guess on my part. But they certainly did get a lot of attacks at those 3 World Wonders. CF called it their attacks “Operation Thunder Struck”, and here are their results.

The attacks hit at the end of April. Look at the population drop for each of the 3 World Wonders on those days (courtesy of the Travian Analyzer):

Sakeman1: Drop from 692 pop to 556 pop, loss of 136.

Ex-Presidents: Drop from 690 pop to 348 pop, loss of 342. World Wonder reduced to Lv.0.

Inocka: Drop from Drop from 646 pop to 326 pop, loss of 320. World Wonder reduced to Lv.0.

Before I show the battle reports, it should be noted that Inocka held the Rival’s Unique Confusion artifact, meaning that the attacks could only hit random targets, except for the World Wonder, which could be hit as normal (She is no longer holding it, a different Thunder player has it now). 

CORRECTION: Inocka held a Great Architects’ Secret Artifact, not the Unique Rival’s confusion. The Architect’s Secret Artifact made Inocka’s buildings 3 times more resilient to catapults and rams, which greatly aided in the defense there, but they did not affect the targetting of the attackers. I apologize for the error. The Unique Rival’s Confusion is held by Rol, another Thunder player. I was helping to defend Inocka’s captial where the 3x artifact was, but I didn’t look at the Treasury and I thought the Uniquie Rival’s Confusion was there. I am surprised CF put so much effort and troops into trying to capture a 3x building stability artifact. This seems like a very odd priority to me.


Inocka is one of the leaders of TRUST, and probably the most publicly visible of all of them, so her World Wonder was no doubt a very important one and considered one of the favourites at the outset of the endgame. She might still have a chance to get back in this, but no doubt these attacks hurt her.

But because of the Unique artifact affecting the attacker’s targeting 3x stabilty artifact dimishing the damage that was done to the World Wonder, it was costly for CF as well.

The main purpose of this first Teuton hammer was to damage the Palisade, so the fact that the catapults only hit clay fields isn’t too big a deal.

But this had to be a real kick to the stomach:

8 million attack point and over 5617 catapults to hit an Iron Mine. Them’s the breaks. I don’t know what went wrong here, but this is a very costly error.

The attacks on the World Wonder still did regular damage because the artifact doesn’t extend its protection to the Wonder. Here’s Bubas from CF-O getting a good hit in:

You can tell that the defense at Inocka’s was starting to get beaten down (I lost a lot of my the defenders that I had there, it was tough to watch)

And even though they could only hit random infrastructure targets, some of them got lucky and managed to hit something valuable: Some of the attackers were severely reduced in effectiveness due to the protection of the artifact, like this one:

Here are some other significant attacks that hit Inocka’s as part of Operation Thunderstruck:

While this was going on, CF also launched attacks on Inocka’s capital city, where the unique artifact was being held. Though they killed off most of the defenders that were there with their several attacks, in the end they failed to capture the artifact. But according to one of their leaders, it wasn’t a total loss:

BurnsCF: The operation against Inocka’s Artifact was unsuccessful, but pulled away 100,000’s of troops from her WW. Which if you haven’t noticed is lv 44 right now and might be zero in an hour or so

At the end of the attacks, Inocka’s capital didn’t have a population loss that day.


Ex-Presidents World Wonder got the worst of the attacks from Operation Thunderstruck.

X.Y.Z.’s attack earned them some praise from some of TRUST’s major players:

Mirari: Bottom line of this op…CF used their usual zerg non organised tactics,while XYZ showed once more that they are probably the most organised group of the server…

Meet The Band: I can absolutely confirm this straight from the ex-presidents WW, which was attacked by XYZ (and a few CF hammers thrown in).

It’s damaged, definitely worse than the other two wonders getting hit.

 Here’s the two biggest armies that hit Ex-Presidents, both with over 8 million attack points and both from the alliance known as T.A.O. :

(Wimmy Wam Wazzle? Where do they come up with these village names?)

 You can see all the attack on Ex-presidents’ World Wonder here: http://travian-reports.net/us/report/1856809d2b2,18568114f25,1856826762e,1856847d66f,18568528a87,18568742b33,1856884d75f,185690d8713,1856927acf8,1856941d546,185695742ff,185697305b7


Sakeman’s World Wonder was left standing, and it didn’t lose nearly as much as the other two did. I didn’t see any battle reports from the attack on it, and it seems to be back in the race now.

After these attacks, the standings looked like this:

Thunder responded shortly after with a series of attacks on CF’s World Wonders, and I’ll be showing them soon in an upcoming post, while at the same time trying to keep up to date on the latest Server 9 events.

S9.com Update

It’s been 8 days since I last posted an update about the Server 9 endgame, and since then the World Wonders have come a long way, with few attacks on any of them so far. But I think we’re getting close to the point where things will get really interesting. 

Here are the current World Wonder standings: 


TRUST, aka Thunder/RA/U.N.E./Light, has the three leading World Wonders, and they seem to be building them up at a pretty even rate as opposed to letting one get out too far ahead. SW is in fourth with their one lone World Wonder, and then the four CF World Wonder are all coming up behind them, ready to take the lead after their big attacks have hit. I expect massive attacks from Chaos Factor and Thunder sometime in the future, but which will make the first move? 

It should also be noted that Bratsoni’s World Wonder is bringing up the rear, but he’s got the Architect’s Unique  Secret artifact, which makes all of his buildings and his walls 5x more stable against catapults and  battering rams. So he’s in excellent position right now. Thunder has put their enemies in a tough spot – they must attack the 3 leading World Wonders which are ahead of them, but they also have to keep enough offensive armies to stop Bratsoni after Thunder & friends hit them back. It’s a very solid strategy that Thunder is employing, and it will be interesting to see how Chaos Factor counters it. 

The alliances supporting the SW World Wonder have re-named themselves, they are no longer calling themselves South-West Masters (SWM). Now they are “JD”, taking the moniker of their strongest alliance, Jedi-Dawn. They have 4 wings and they are also in a non-aggression pact with BORG, who now have the last-place World Wonder after Steel Curtain conquered it from PB&J Time. BORG was formerly known as SWM-P, and before that it was CF-P, which was one of the Chaos Factor alliances that had treaties with both Chaos Factor and Thunder some time ago. I won’t bother making a map for them, but here’s a link to their alliance listing in the Travian analyzer: http://travian-utils.com/en/?s=com9&ida=3726. (They aren’t to be confused with a defunct alliance also known as Borg on S9

Rangers might be in trouble, they lost one of their World Wonder construction plans to TRUST, meaning they can only build one of their 2 World Wonders, and it can’t get past level 50 (you need 2 plans in your alliance to build a World Wonder from level 51-100). Rangers will have to steal back another plan from someone in order to get a victory, so we’ll keep an eye on them and whether they can manage to do that, or if they bite the bullet and team up with one of the other 3 factions. 

Chaos Factor is short a plan as well, having only 4 plans for their 5 World Wonders. SW still has both of their plans. 

Thunder’s biggest success (or perhaps I should say TRUST’s biggest success)of the endgame so far may well be their success holding onto the extra construction plans and the Unique Architects Secret’s and Rival’s Confusion artifacts. While not everything is going perfectly for TRUST, that’s a very strong position to be leading from. 

Unfortunately for TRUST, they lost one of their biggest offensive army recently. TheGaul, who is currently the server’s #1 ranked attacker and could likely finish that way, launched a major attack to try to conquer one of Syedfsz’s (from CF-WW) villages, but ran into an impressive defense there. Here’s the battle report, as you can see TheGaul’s army was a gigantic one: 

Click the picture to enlarge it

There’s a thread on the forum discussing this attack here: http://forum.travian.com/showthread.php?t=135768

S2.com: The Herokiller

If you wanted to pick only one picture to show what a slaughter the S2.com endgame was, this would probably rank near the top of the list:

93 Heros all killed in one attack. I never thought I’d see something like this, but the battle report here is 100% legitimate.

How does something like this happen? Well, I guess all those Heroes were beaten up and nearly lost their hit points in earlier MDA attacks on The Falcon’s World Wonder, so JSizzle’s attack arrived just at the right time to kill them all off.

But 93? That’s got to be some kind of record. Siiiiiiiiiiiiiiiiiick.

S2.com: Operation The Last Breath

MDA knows that the S2.com endgame isn’t going to go down in history as a very exciting endgame. So they decided to “make a big ending” by launching one of the biggest coordinated attacks in the history of Travian. They called this series of attacks “Operation The Last Breath,” and by the time it was over, they had slaughtered the defense at and conquered all 6 of Panexus’ World Wonder cities, and they held every World Wonder on the server.

This operation started on March 23rd, so these reports and the standings in this post are a few days old (once again, I want to say that I regret not being able to cover this while it was happening, but I was just too busy).

To show you how big it was, here are the collected battle reports:

Part 1:


According to Godspeed, who along with DarthM planned Operation The Last Breath,  the goal of this part 1 was:

“To remove Crop Capacity and let them starve for 40 hours or so.. the more that starve the better.”

Then came part 2, “The Clear”, when the defense at all 6 World Wonders was systematicallyeliminated:



It should be mentioned that some battle reports from part 2 are missing from the above collection. There were just too many to get them all.

All that was left to do after part 2 was to have the chiefs walk in conquer the place. So here’s some reports from part 3:

Again, not all the chiefing reports are here. But I think you get the idea.

While MDA had an overkill of armies available to pull something like this off, and their opponents defense and organization left something to be desired, it’s still quite a lot of armies to keep track of and logistics to manage to pull something like this off, so I have to say “great job” to DarthM and Godspeed, as well as to all the MDA players involved.

So at the end of the operation, here’s what the World Wonder standings looked like:

S2.com: The first of MDA’s Big Guns to Fire

Before I do a post breaking down MDA’s “Operation The Last Breath”  from the Server 2 Endgame, I wanted to post some reports from what happened before that. At the time, Panexus’ leading World Wonder was held by The_Falcon, and MDA brought out the big guns against it. This happened last Sunday.

Here are the two massive endgame armies that were used on The_Falcon, and some analysis on them by me afterwards:

First there’s the “Ram Hammer”:

Lord Porky (now there’s a name…) has the following artifacts: The trainer’s slight talent (cutting his troop building time in half in one city), and the great titan boots (increasing the speed of his troops by 1.5 times for his entire kingdom).

And it’s obvious that he spent a lot of time with that artifact building a smackload of battering rams. This is one of the biggest groups of rams ever seen in Travian.

And it’s also the biggest overkill in an attack ever – because there was no wall at the World Wonder! Talk about spending a whole lot of time and resources  for nothing…

Not that it’s Lord Porky’s fault of course. The_Falcon absolutely should have built a wall. There’s just no excuse for not building one. With the huge amounts of defense that get amassed at a World Wonder, building a wall there should be a top priority.

Lord Porky is from MDA L and is currently ranked as the #4 attacker on the server.

Okay, now here’s the attack that followed shortly thereafter, which sent Falcon’s World Wonder from somewhere in the 60s down to zero. The battle report also  includes the defense at the World Wonder:

Now this is an apocalyptic army. Really, 100,000+ Imperians in of itself would be jaw-dropping. So would 62,000+ Equis Caesarises. But all of that and 27,000+ catapults? That’s hardcore.

As you can see, that attack by itself killed over half the defenders at the World Wonder! Willo could probably give the Natars themselves some lessons on how to attack somebody.

Willo is currently ranked as the #6 attacker on S2.com. He or she held a Trainer’s slight talent artifact from late September to the end of January, during which time they must have been massing up catapults like nobody’s business. The storing and feeding of this army must have been huge, so I’m surprised that Willo “only” has 26 villages. (To view Willo’s info on the Travian analyzer follow this link: http://travian-utils.com/en/?s=com2&idu=29614)

(By the way, remember the number of heroes that are defending the World Wonder in this report – it’ll come up again on another post in the future)


These next battle reports really don’t really fit in anywhere else, so I’m just throwing them into this post for the sake of completeness. Before the above attacks hit, MDA launched these two attacks on it:

This raid taken near the time of the attacks shows the defense at  The_Falcon’s World Wonder. Panexus seems to have had trouble getting a decent-sized defense at all of its World Wonders. And remember, this was their leading World Wonder at the time:


To be fair though, it should be remembered that the population on Server 2 is lower than usual, so there are less players to make defenders.


Coming up soon is a detailed breakdown of MDA’s “Operation Last Breath”, featuring more battle reports than the mind can comprehend!

S2.com: |PM| Attacks Panexus

Here’s quick wrap-up of some S2.com events:

- First, here’s the current standings:

- Stypia’s World Wonder is rebuilding quickly, and MDA’s leading World Wonders continue to advance very steadily, but the big news is that Simon Sez’s World Wonder was hit by an attack that sent it back a ways. But unlike the earlier attacks, this time it wasn’t The Mongol Deletion Assistants (MDA) who were the attackers, but a player from Project Mayhem (PM – or more accurately, one of their wings, |PM|).

Normally, one would expect that PM would concentrate their attacks on MDA, who are clearly in the lead and definitely the favourites to win, and not Panexus. And there has been plenty of examples of fighting between MDA and PM posted on the S2.com forums over the last few weeks, of both the in-game and the verbal variety.

So perhaps it can now be said definitely that Project Mayhem is on no one else’s side but their own. There seems to be no allegiance between them and Panexus at all. But if those two sides continue to fight against each other, MDA’s path to victory becomes even more solid (and it was already pretty darn solid to begin with).

Still, you would think that Project Mayhem would go after a World Wonder Construction Plan if they really wanted to cause as much chaos as possible. Then they could start building up their own World Wonder, which would definitely introduce plenty of mayhem into the endgame.

- Anyway, enough talk. Here’s the battle report of the attack:

- I’ve talked before about how I’d like to do a post that examines PM more in-depth, including their history on the server. I’m still hoping to do so, but I’ve got a lot of other things to write about so I’m not sure if and when I’ll get around to doing it.

- Same goes for my in-depth post on MDA.

- Heck, let’s add an in-depth post on Panexus while we’re at it.

- Alliance profiles for everyone – or not!

- But one alliance that I do want to take a little time to talk about today is Potdogs, who I haven’t mentioned on this site before. A member of that alliance recently visited this site and left this comment:

Perhaps you should add the alliances Potdogs and Potdogs2 to your map, in green, to fill it out. That would account for the large gray gap in the NE near the y-axis. Potdogs worked with PM throughout the server and are in a similar situation in that they are not interested in going for the WW. This 2-wing alliance has definitely earned mention when reviewing the server, earning a number of medals (mostly defensive) in their battles against PAN. Definitely an underestimated alliance the entire way through the server.

Here’s the map he’s talking about, which I put in an earlier post:

Like he said, Potdogs would account for the large group of grey dots near the middle of the map in the north. While Potdogs worked with PM earlier in the server, currently they aren’t allied with PM (at least as far as the Confederate/Non-Aggression Pact list is concerned), so that’s why I didn’t put them both as the same color.

If they are officially working with PM during the endgame, then I should make them the same color, but I’m not sure if the two of them are still working together as one side. But both of them were opposed to PAN throughout the server, making the Northeast a wild place throughout the game. And their animosity towards PAN is still evident (so is PM’s)

The site that I use to make this map can only do 3 colors, so I couldn’t add a fourth. I would have made Potdogs a 4th colour if it was possible to do so.

Potdogs doesn’t hold a World Wonder, but they are still a large alliance and they’re big enough to have an effect on the endgame. The main wing is ranked 13th overall. It looks like they have no love for Panexus. This is a quote from their alliance profile:

We are the old NE, we don’t betray our friends

- While MDA is already in a dominating position of strength, the lack of unity among the Northern alliances is definitely making the endgame easier for them. It looks like Potdogs and PM will just be playing for themselves for this endgame.

S2.com: Downtime During The Endgame (Updated)

The Travian.com Homepage showing the downtime announcement for S2.com

 It looks like the S2.com Endgame will be taking a time-out soon. They’ve announced on the Travian.com homepage that they are moving the server to new hardware and so it will be offline for 15 minutes.      

 It’s unfortunate that this is happening during the endgame, but so far not too many attacks have been flying around, so it probably won’t have too big of an effect on the server’s outcome.      

 Meanwhile, here’s the current World Wonder standings. The big change is that Doowah’s World Wonder was hit by the Mongol Deletion Assistants (MDA).      

    Here’s a battle report of the attack that was given to me by an S2 player. I’m not sure why the report doesn’t show any damage to the wall, with this many Rams it surely should have been enough to do some damage to it. Maybe another army hit before this and took out the wall? I’m not sure. If I get some answers on that I’ll update this post, so check back later.  UPDATE: Surprisingly, it looks like there was no wall built at all at Doowah’s World Wonder. This is a surprise to me, but it’s not the first time I’ve seen an alliance skip over building a wall. It’s big help to the defenders, especially when there are so many of them.  

     This is a gigantic Teuton Hammer. You don’t see that many Knights very often. Martel is the 28th biggest player on Server 2 and as you can see he put that size to good use. After this attack he is ranked as the 21st biggest attacker. Martel is from the alliance MDA C, which is one of the elite MDA wings. They are ranked as the #3 alliance overall and the #4 alliance when it comes to attacking. UPDATE: It should also be noted that Martel has had one of the Great Trainer’s Talent artifacts since early January.       

 The attack was followed by another large Teuton army about half an hour later, from a player in MDA D:      

S2.com: Battle Report from Stypa’s World Wonder (Updated)

In yesterday’s post about the S2.com endgame, I mentioned that Stypa’s World Wonder was sent down to level 0 by MDA. Here’s the battle report from that attack:

Stypa’s World Wonder got off to a fast start, building up levels almost from the get-go. Sometimes building up a World Wonder like this used as a method to draw attacks to a World Wonder that an alliance uses as a “decoy”, to draw away fire from a World Wonder that an alliance judges as having a better chance of winning.

I’m not sure if this was the case here though. The Panexus merger happened after Stypa’s World Wonder was already moving up levels rapidly, so it likely wasn’t a part of the current Panexus strategy.

Here are the current S2.com standings:

Note that since yesterday, vsd has joined the Panexus group. Though Panexus may not have enough World Wonder construction plans for all of its World Wonders, they can compensate for this by building infrastructure at their World Wonders that lack plans, and then switch they plans over to them when one of their Wonders gets hit.

The leading player, georgepan from MDA, has one of the Architect’s Great Secret artifacts, which makes his buildings and walls 3 times more stable. So it won’t be easy to take him down.

UPDATE: Here’s the first attack that hit Stypia’s World Wonder just before the one above:

In additon to making this impressive Roman army, Ale is also holding on to one of MDA’s extra sets of World Wonder Construction Plans.

The Artifacts in Action

Someone from Server 1 sent me this battle report. It’s an attack on a world wonder launched by a player who had an artifact that reduced crop consumption and one that increased the speed that he built troops at. Check it out and see what you can do if you put the artifacts to good use:

The player who built and launched this huge army, Thekinglives from AoW*Gold, finished the server as the #9 attacker overall, which isn’t surprising when he has an army this impressive. The World Wonder that he hit finished 12th overall.

I’ll try to find more battlereports from Server 1 and add them to this site over the next few days if I have the time. (It’s going to be a busy week for me so I’m not sure if I’ll get to it, but I’ll try!)

S6.com: High Praise For Codename

S6.com is about to come to an end, with Lethal’s World Wonder very close to clinching the victory for LMFAOD:

But right now, it’s time to appreciate the second-place World Wonder held by Codename, for how well it was played, how much defense it was able to have, and how it was able to take hits from the enemy’s biggest armies and still keep going.

Codename held the lead for a good portion of the endgame, and many of the attacks launched on it by Space Lizards did a lot less damage than expected, due to the huge number of defenses contained there. Space Lizards would have to come back to Codename’s World Wonder several times with massive armies that would easily flatten other Wonders. I don’t think there’s ever been a World Wonder that took on this many huge attacks and still managed to finish a close second.

The total defense at Codename’s was comparable to Cassini’s World Wonder from the alliance SBD on the last Server 8 – but keep in mind that SBD only had one World Wonder to defend! (and I think Codename still comes out ahead by a fair margin for total defenders)

So without any further ado, here are some of Codename’s Greatest Hits:

This Ram army couldn’t bring the wall all the way down, despite its impressive size:

From earlier in ther server:

And I’ve already posted this one, but it deserves to be posted again:

Here is what some of the Server 6 players are saying about Codename and how well defended his Wonder was (click here to read the whole thread):

Alha: Even if Lethal’s WW is very likely to be the first to level 100, I think yours was the one who won the game for you by taking all the hits.

Odinstaff: It’s been an honour playing with you Code.
Your dedication, sleep less nights and the pounding you took proved an inspiration and we rallied behind you.

I will say every WW holder except Adelwar deserves to win.
But I feel Codename earned it.
Reddadude and BrushMonkey gave up the defense they had to ensure Code had enough to close out and I admire and salute their sacrifice.

Splatter: I’d like to give the entire Code team props for holding the huge def over the extended period of time they did. I’d also like to recognise the large group of people behind the Code plan management. Even though the account suffered a huge amount of attacks, those plans were always kept safe and only a minute amount of build time was lost, if any.

Author: CODENAME took down so many hammers that CWL had almost nothing left to go after lethal. Great job and I am proud to have you with us for the win. We could not have done it without you and this win is shared by all.

with this server nearing its end, there’s a lot to look back upon, but I think the amazing defense mounted at Codename’s World Wonder will be one of the things from this Server 6 that is remembered the most. Not surprisingly, Codename is certain to finish as the #1 defender.

S6.com: Getting all caught up (thanks to Globetrotter)

This is possibly the best Endgame Analysis Thread I’ve ever seen. This guy puts me to shame:


I’m going to do a big quote from Globetrotter, and it will pretty much summarize what’s happened in the game since my coverage broke off. (If you’ve already read this, scroll down to the bottom to see an awesome battle report and hear what’s coming up in the future)

As I mentioned previously through the hammers stats, this last week has been one of the bloodiest ever. Huge hammers were unleashed from all sides and sent out on their final journey, carrying all the hopes of ensuring the success of their own people – even the last player in the current top #10 attackers of the week has scored more than many previous #1 top attackers …
WWs were zeroed, others simply changed hands… Leading WWs standings were shuffled over and over again, with one of the leading WW almost reaching its target, only to get delayed after its adversaries put up a desperate final effort to bring it down… Competing alliances finally made their merge official, and even started coordinated attacks against enemy strongholds… In short, an eventful week…

The first major news to be mentioned is of course the loss of 2 WWs for SL / OZ, with Lubricious losing his WW to the enemy after Phoca’s loss the previous week. This therefore gives SL / OZ’s rivals the advantage of 9 WWs v/s 4. However, needless to remind the public that the WWs of Adelwar, Hamper and Zorlin will not be contending for the race (especially that Zorlin has followed Adelwar’s steps in keeping only one village, the one with the WW). Therefore, this effectively gives an advantage of 7 to 3 WWs in favor of MFD+LOD+ONE+SE.

The second major news was the long awaited confirmation about the merger of the northern alliances. For some time, MFD and LOD had declared having a NAP only, and that they would not target one another until late into the game, depending on how the game went. But now, their official alliance was sealed as most of their WW holders rallied under the same tag: LMFAOD. They were also rejoined by their southeastern fighters and allies.

As for the week’s events and WW standings, well, lots of happenings there:

November 30th: The opening of the week saw Codename still in the lead @98, but still licking his wounds from previous strikes that managed to take the WW down a couple of levels as he had the level 100 very likely queued. Nevertheless, he was still 7 levels ahead from the nearest contenders, i.e. Sparticus (91), Fire&Ice (91), Shakal (90) and Bandrit (90).

But, with Sparticus also severely hit on November 25th, and practically stuck on level 91, the only real contenders were actually the 3 SL / OZ WW holders and of course, Codename. Or so it appeared to be the case at first sight… (but we’ll get to that later)

In order to secure Codename’s lead and give him enough time to rebuild, the LMFAOD command HQ had mainly one choice: strike at each and every SL / OZ WW hard enough to put it completely out of the race. Should the triple strike be successful, Codename would get a safe home run and give victory to all.

December 1st: And so, hostilities against WWs were resumed on the 1st of December; surely, hammers were already on their way a few days before.

Bandrit’s WW was the first to get a taste of what MFD was capable of… 92 was the level of the WW… 0 was its state at the end of the strike, with 6 hammers used. Lubricious’ WW was to follow. In Lub’s case, not only was the WW zeroed, but the village itself was captured by the SE coalition hostile to SL / OZ dominance, with the help of its northern allies.

December 2nd: That day wasn’t any quieter, as it was Fire&Ice’s turn to be at the receiving end of enemy hammers. After a lone hitter managed to damage its WW from 92 to 91 the previous day, the WW was finally damaged by a couple of levels more, and infrastructure suffered quite a bit. And this time, MFD had sent some of its own hammers to assist those of LOD, in one of the first joint operations against an SL / OZ WW.

Now, with 2 WW practically severed, and only one more to take down, the LMFAOD group felt that victory was finally within its grasp again, especially that armies were already en route to hit the 3rd SL WW under Shakal…

But this was again without counting on SL / OZ tenacity and will to fight… The same day Fire&Ice was struck, their leading WW under Codename came under huge fire from the biggest hammers seen so far on the server. The WW took a 3 level hit from 98 to 95, and infrastructure was damaged. Surprised? Well, knowing SL / OZ, one should expect anything and everything…

December 3rd: the northern armies finally landed on Shakal, knocking his WW from 92 to 84, and inflicting infrastructure damage as well, putting him behind Simethered’s WW.

BUT, as all of these leading WWs were taking hits, one of them was silently and continuously presenting itself as the real contender to the win. With a very steady growth after he got hit very early in the race, Lethal was catching up slowly but surely, and as WWs were knocked down or slowed down in front of him, he finally stole the leadership from Codename late on December 3rd… By the looks of it, he even has the infrastructure to go all the way…

But has he really gone unnoticed all that time? Surely LMFAOD hoped so and had in any case enough time to stuff him with defense, while on SL / OZ side, everyone hoped for yet another surprise.

December 4th: LMFAOD kept striking hard at Fire&Ice. With defense being shifted around between her WW and Shakal’s, LMFAOD seized the opportunity of striking at her non-stop, in an attempt to prevent her from rejoining the WW race. As a matter of fact, most of her villages came under fire, and it was recorded that she had lost a lot of pop overall. Shakal was already badly hurt, so it was very likely that LMFAOD would keep an eye on his recovery before striking again. Besides, he had the Natars heading his way…

As for Lethal, as expected, SL / OZ’s reaction wasn’t going to be long to come. By mid-day, 6 hammers tried the impossible to hurt his progression. As his name states, he was indeed lethal, for the sacrifice of those 6 brave armies was almost in vain. 2 Great Warehouses were hardly scratched, nothing that Lethal can’t recover from.

The WW standings shortly after the hits on Lethal are as follows (December 4th @ 13:00)
Name:  Status on Dec 04 - 13h00.jpg Views: 148 Size:  60.9 KB

With those results on Lethal, one could state that SL / OZ have launched whatever they had left… “the dregs at the bottom of the barrel” if I am to quote one of the leaders… Having said that, Lethal now is in fact the favorite for the final sprint, and the road to the finish line seems clear for him (unless something unexpected occurs…)

I will probably show some more graphs once the WW level 100 is reached in order to show the progression of each WW holder. For now, I will stick to the following graph:
Name:  Top 7 WWs.jpg Views: 149 Size:  36.0 KB

The graph includes the top 7 WWs of this week, and their progression over the past 2 weeks; you can clearly see Codename’s frustration, Bandrit’s WW collapse, Sparticus’ neutralization, the ups and downs of Shakal and Fire&Ice, and especially, Lethal’s steady progression, the current new WW race leader.


Dec 2nd @ 19:30 (opening salvo, the others being spaced by a couple of hours)
The Rammer:

The Cats:

Note, I separated the Rammers from the rest, as its owner deserves recognition for the amount of rams (and catas) amassed in this single strike.

Despite the huge ram-hammer, the wall wasn’t completely knocked down. This gives an idea once again regarding the defense behind Codename’s walls, as seen in the BR below:



Dec 4th @ 12:00

Thanks to the amazing defense there, the impact of the hammers was minimal. It was clear that SL/OZ lacked an additional ram hammer to secure the way.

On the SL / OZ front – 3 out of 3 WWs


Dec 1st @ 07:10

Decoy or no decoy, overkill or no overkill, the hammers here were impressive and did their job. Bandrit’s WW went from 92 to 0 in no time, with only the 3 last hammers aiming at the WW.


Dec 1st @ 08:43

Despite being a lone hitter, this hammer still managed to take out one WW level.

Dec 2nd @ 07:47

The defense put up at Fire&Ice seemed also pretty huge, as many of the hammers that had targeted the WW did less damage than what they could have done on other WWs. Fire&Ice seemed to be at that time SL / OZ’s bet for the win.


Dec 3rd @ 19:09 (opening salvo – the other strikes landed a few hours later)

Shakal wasn’t spared, and before defense could be moved from Fire&Ice to him, LMFAOD were already on their way to him. There was no need for major hammers out here to do the job.

================================================== =============
Voilà for the latest with the info at hand. I hope to have delivered so far a very fair analysis of the events, staying as objective as possible. For those who are wondering who’s side I played on, well… let’s say that it is a small alliance in the SW who’s leader has held a WW and unleashed quite a number of decent hammers throughout the end game

(Seriously, I cannot get over the dedication and thoroughness that Globetrotter is showing in his analysis threads on S6.com. And the battlereports that other people are sharing too are very impressive and comprehensive. Follow this thread and you won’t miss a thing.)

Here’s a real gem of a report from that thread, showing the huge defense at Codename’s World Wonder:

I’ll try to post more on S6 later. I’ve got a lot to write about between this and S1.com, S7.com, other servers, and more on Travian 3.6. Not sure if I’ll be able to get to it all. But I promise a big wrap-up on S6 when it all ends. I have some colour commentary to add to Globetrotter’s play by play.

S6.com: The bigger they are the harder they fall…

I apologize again for not being able to stay up to date with everything that’s happening on Server 6 at Travian.com (not to mention Sever 1 and Server 7). I’ve been very busy, and keeping up to date with a Travian endgame can be very time-consuming. For a good wrap-up of what’s been going on, I suppose this thread is the right place to start (I’ll try to read through it all when I have the time).

It’s obvious that a lot of destruction has swept across the server, and here are some highlights of it. First let’s look at the current standings:

Geez, where do I even start? In the space of a week, several World Wonders have changes hands and the map has been re-drawn.

I didn’t spend much time talking about it earlier, but LoD and MFD merged their sides together, in order to fight against Space Lizards/CWL/Oz and their allies. Back when this was a three horse race, CWL and Co. were the biggest alliance of the three, but as you can see now, Space Lizards have lost their world wonders. I wouldn’t have expected to see such big losses like that, from a well-organized and effective Meta-alliance. This is the first time I’ve seen something of the sort.

Space Lizards have lost both Phoca and Lubricious’ World Wonders, and Bandrit’s is surely out of the game at this point. It must be a bitter pill for them to swallow, but LoD and MFD combined must have just been too big for them.

LMFAOD stands for LoD, Myth, Fun, One, and Dino. I assume the “A” is for “and”.

Convienently, the acronym can also stand for “Laughing My Fucking Ass Off Dieing.”

 Now that they hold 7 of the 9 World Wonders that are still in contention, the LoD and MFD Merged alliance looks like they will almost certainly win, once they can recover from whatever damage the other side has inflicted on them.

After the alliance merged, but before Space Lizards lost their World Wonders, Codename looking to be on the verge of victory, but the other side manged to take it away from him. But the defense at Codename’s World Wonder was huge, and this big hammer didn’t do nearly the amount of damage it normally would:


The defense at Codename’s World Wonder must have been huge in order to turn that monster away. Congratulations to Brezzok&Anarchy and the defenders of Codename for both doing a great job.

But Codename’s World Wonder looks to be in trouble now, as Codename has been reduced to just 5 cities. And besides his World Wonder city, only one of them has a population over 300 (He actually had only 4 left but then he managed to conquer another recently). So it looks like he’ll have a hard time protecting a World Wonder construction plan from this point on.

Still, even with Codename in trouble, LMFAOD seems to have an overwhelming advantage. I’ll try to stay up to date with this server and do a final report on it when it ends.

S6.com: The latest attacks and standings, and endgame graphs!

In my last S6.com update I said that MFD was Brush Monkey looked to be in the lead, but like the other World Wonder that took the lead, it too went crashing down hard, this time by an attack by SL. Here’s the current standings:

The way the standings change so fast on S6.com, sometimes it feels like I’m watching the Speed Server. These guys don’t screw around. Say what you want about SL, but they sure don’t screw around!

This impressive attack above, with a high number of Rams of Teutonic Knights, comes from the biggest player in CWL, and the #5 biggest player overall on the server.

It was followed by two Gaul Hammers that and a Roman Hammer that really messed up the infrastructure in the village…


But it was this massive Teutonic Hammer by the #36 attacker on the Server that took the World Wonder down hard:


And one more army worth mentioning was  little bit late but also scored a hit:


Overall it showed that the defense at Brush Monkey’s World Wonder is a little light, but it looks that’s because the defense is being concentrated at Codename’s World Wonder. Several players on S6 have talked about how a lot of defense seems to be focused there, so look for another hard battle there in the future.

I posted some World Wonder graphs earlier, and the player who made them has posted some updated ones. These are awesome, and I want to thank Globetrotter for making them. If you want to read Globetrotter’s analysis of the S6.com Endgame (which is also really good), it’s on this page: http://forum.travian.com/showthread.php?t=129440&page=19

(Note: These were made before Brush Monkey’s World Wonder got hit) 

Here’s MFD’s and ONE’s World Wonder villages over the course of the Endgame:

You can see that Codename’s World Wonder seems to be the one in the lead, so one can expect a huge battle there soon with the fate ofthr game in the balance. Trinity’s World Wonder is in an alliance all by itself and they must be using 2 sets of plans in order to get its levels so high.

Here’s the history of LoD’s World Wonders:

And finally, SL and OZ. One interesting quirk is that some World Wonder that were orginally tagged as SL are now with OZ, but in eneral those alliance are regarded as being part of the same side.

Once again, thanks to Globetrotter for his awesome work in making these graphs. It takes a lot of dedication to do so because you have to record the changes in WW levels and population every day, and he’s been doing them since October 13th. Give this man a round of applause!

Travian.com S6: Many Recent Battles and Lead Changes

Time for a big wrap-up of what’s been happening recently on S6.com. If you’ve need help telling which alliance is which, refer to this post. These events are presented in the chronological order of which they happened, and all of this happened over the past few days.

After you see all of these attacks, don’t be surprised if you find yourself saying “wow”. The sheer number of armies used over the span of the last few days is something you hardly ever see.

Attacks at Codename’s World Wonder:

Recently, the leading World Wonder was held by MFD, and it had reached level 94. The SL Meta-alliance, which is MFD’s biggest rival, launched a few of their massive armies at it to slow it down. I have reports of four big armies that fought a bloody battle there, here are the battle reports followed by a quick analysis:


Other reports:



Those are definitely some gigantic armies, and Lara Croft’s is especially fierce. But MFD must did a very good job defending their World Wonder, and the damage taken by these attacks won’t keep it out of the race. They way they were able to hold off that first army from zeroing their wall is especially impressive, that many rams would normally have no trouble taking out the wall at an average World Wonder. Not being able to bring down the wall definitely cost them, and it limited the damage their other armies could do. Still, it will take some time for Codename to recover. Here’s one player’s estimate: http://travian-reports.net/us/raport.php?id=74943a0f81f

Attacks on Trinity:

SL also did major damage to Trinity’s World Wonder (Trinity is in the alliance ONE*JPF, but seems to be received some assistance from MFD). This one was rocked to its core, here are the battle reports from there. As you’ll be able to see, the defense was much lighter.:


 Here’s a full listening of all the battlereports from there, these were #2 and #6 respectively:


Be sure to check out the last attack, which knocks the World Wonder down to level zero.

Attacks on Bandrit:

 Taking out Codename’s World Wonder left SL in the lead with Bandrit’s World Wonder in the lead, but it wasn’t there for very long. It managed to get to level 96 before MFD sent a legion of attacks on it. Here’s a complete listing of all of them, including the Lv.96 Natar attack that happened during the middle of MFD’s attack wave:

Click here to see MFD’s attacks on Bandrit.

These attacks set Bandrit down to Lv.82 from Lv.96, and also took out his Earth Wall and damaged some of his other infrastructure.

Attacks on Fire&Ice:

Fire&Ice was the next World Wonder to take the lead. And yes, the “Ice” in Fire&Ice is the same Ice that won S8.com and who I interviewed recently. Man, she has to be one of the most hardcore players I’ve ever seen:

Fire&Ice’s World Wonder got to be in the lead for about a day or two before LoD put a stop to that with 9 huge attack waves:

View all 9 attacks by following these links:

These attacks took out the wall, a great warehouse, and set the World Wonder back 6 levels. Which probably isn’t enough damage to put it down for the count

 Attacks on Simethered’s Wonder:

The next World Wonder in line after Fire&Ice’s was in the hands of LoD, but SL quickly totaled it. I’ve probably posted enough battlereports for one day, so I’ll just put the links up:


Plan taken from SL:

But it’s not just the World Wonder cities where the action is taking place. While all this was going on, an alliance in the Southeast called ONE*OD managed to steal the World Wonder construction plans from one of SL’s players, leaving them unable to build levels on their World Wonder until they can get a set of plans back. As you can see from this report, they clearly weren’t expecting an attack on their plans:


Current World Wonder Standings:

I’m not sure which World Wonder is in the lead right now, but if I had to guess I’d say it’s MFD with Brush Monkey’s World Wonder. Fire&Ice seems to have restarted building though. I’m sure there are still some big armies out there, so this game is still up in the air.

Next, Travian Champions will be taking a look at how the endgame is going on S1.com, but expect to hear more about S6.com soon.

S8.com: Living Dangerously

Obor from Ap.PTT came achingly close to ending the Server 8 endgame, as his World Wonder reached level 99 yesterday.

With only hours to go before the game was won, a single army from Silent But Deadly marched in and knocked the World Wonder back a  few levels, down to level 97. It has since rebuilt back to level 98. Here are the current standings:

WW Standings Oct 27

And here’s the battle report from the attack that stalled Obor, from Sammi of the alliance Hype, who is ranked as #54 both for attacking and population.

Obor WW att1

I’ve heard they might have been another attack that hit earlier to damage the walls, but I don’t have a report for that.

So where do we stand now? Well, with the walls damaged and the Lv.99 Natars on their way, the defense at Obor’s Wonder is about to get rocked. They have to face the Lv.98 Natars on top of that, for the second time in as many days. If this World Wonder is ever going to be brought down, now is the time to do it.

Is it odd that only one hammer was sent by SBD to do the job? What would have happened if it had come up short? It would have been too late to save the game (See this post about the recent Speed.com server for an example of a last-minute attack coming up short). Even if they have accurate scouting reports, the defense can change from the time a Wonder is scouted and before the attack hits.

Ap.PTT’s opponents are either on their last legs, or they’re living dangerously. But if they are on their last legs, they’re not letting it on and they’re not giving any signs of throwing in the towel.  They want to win. So I’m inclined to think they know what they’re doing and the risks they’re taking. Maybe they think they can’t afford to waste an army at this point. Or perhaps they want to take advantage of the high-level Natar attacks to weaken the Ap.PTT defense. Maybe they’re just so good that they can afford to take risks that would make me very nervous if I was in their place.

There have been World Wonders brought down from Lv.99 before, even once before on this server! (I was busy at the time, that’s why I missed it). But it’s a risky place to let your opponent get to.

It’s almost a polar opposite from when Ap.PTT attacked SBD’s World Wonder with 39 endgame armies, as instead a solitary force is relied upon to do the job. Sammi was up to the task this time, but there’s no room for error if the enemies of Ap.PTT want to stave off a victory again. If this is all part of a plan, it’s sure to be a grand one, so stay tuned because something big is going to happen soon on this server, one way or another.


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